This allows you to take advantage of their primary stat. There are a few other ability score improvements that you can take advantage of as your character levels. This is extra important if your GM is asking you to roll a character higher than the 1st level. At levels 4, 8, 12, 16 and 20 you get to increase one of your character’s ability scores. This can turn a 15 into a 16, which immediately adds to the potential of that stat. Losing out on these ability score improvements will lead to characters falling behind.Īs a non-fighter, it feels a little disappointing when the fighter gets a bunch of extra feats and you’re sitting around with one. Sure, you can cast light and a few other neat cantrips, but the fighter can do a bunch of cool things in combat while you act as a glass cannon that is a bit too much glass and a bit too little cannon. Worry not! A few extra feats are coming your way that a lot of players may forget about. Starting at the third level and every second level thereafter you get to add a new feat to your character. Missing out on these feats will seriously put your character behind. There are a lot of feats that can further amplify a character to take advantage of their specializations. Don’t forget about these!Ī small little detail that can really add up over time is the Favoured Class Bonuses. These are little bonuses that you can take each level instead of gaining an additional skill rank or hit point. When you build a character you choose their favoured class, then depending on your character’s race they are granted a class bonus as an option whenever you level up. It may not seem like much when you initially glance at it, but if you level up a character ten times in their favoured class you potentially lose out on that ability ten-fold. Each class has their own different favoured class bonuses, so when you’re looking at building a character check all those out and see if any can influence your game plan. This is an aspect of character building that I personally didn’t learn for a long time. I always thought that the class skills your class starts with are just examples of things your character can do. Instead, class skills are something that every character should take advantage of. When you place at least one rank in any of your class skills you get an automatic +3 bonus to that skill. For example, if diplomacy was a class skill, placing one rank in it automatically makes the bonus +4 for all diplomacy rolls. This is an incredibly strong bonus that helps characters really feel the strengths of their class. It also allows a convenient use of extra ranks to pad out your character.Īs a spellcaster you have a limited number of spells. You gain extra spells each level, but did you know you also can gain extra spells depending on the ability score of your casting stat? There’s a handy table that is hidden within all of the resources of Pathfinder that lists bonus spells available to spellcasters.Īn ability score of 16-17 grants one additional spell per day in the level 1, 2 and 3 spell slots. These extra spells allow spellcasters to have more free use of their spells and give them more wiggle room on the battlefield. These numbers get especially strong if the casting stat is in the 20s. Losing out on these spells will put your character in a bad place on the battlefield as you’ll have to weigh out your decisions against the remaining resources you have. The bonus spells make that decision a little less stressful. Now you’ll be able to look at your character sheet in confidence and know that you dotted all your i’s and crossed all your t’s. Your character is stronger, more diverse, and working at maximum efficiency. This will allow you to spend more time building the roleplaying side of the character, and that’s where the real fun begins. Is there anything else you’ve recently discovered or always missed about making your character? Let me know in the comments. Pathfinder is a big beast and I’m confident there are still things I’ve yet to learn.
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